

- #MONSTER HUNTER TRI DOLPHIN WORTH IT HOW TO#
- #MONSTER HUNTER TRI DOLPHIN WORTH IT PATCH#
- #MONSTER HUNTER TRI DOLPHIN WORTH IT PC#
- #MONSTER HUNTER TRI DOLPHIN WORTH IT WINDOWS#

#MONSTER HUNTER TRI DOLPHIN WORTH IT PATCH#
I hope to bear good news, but if memory addresses no longer line up, a new patch will be needed and would be more suitable to be made by a game reverse engineer than emulator developers.Your IP address has been temporarily blocked due to a large number of HTTP requests. If the patch is not workable anymore, your best chance would be to contact whoever made this patch so that the memory addresses can be adjusted to whatever the new memory addresses are. We don't tend to maintain patches and cheats, and those that we do maintain are usually last-ditch efforts to work around emulation issues (such as data cache reliance, which we cannot emulate.) Now that Dolphin does emulate the effect correctly and fairly efficiently, a patch like this probably shouldn't be included by default for this. The only reason this patch was even included in Dolphin at all was because the core effect was not properly emulated. If this is the case, don't expect an immediate replacement. If that is the case, I will file to have the patch removed. If I can't make the patch work, it means there is a fair chance that this patch relied on improper emulation in the older builds. Part of the problem appears to be confusion about the bisect, but I think it's fairly obvious that Dynamic BATs (large scale MMU changes) affected memory addresses that this patch refers to.

logs, screenshots,Ĭonfiguration files, savefiles, savestates) Is there anything else that can help developers narrow down the issue? (e.g.
#MONSTER HUNTER TRI DOLPHIN WORTH IT PC#
What are your PC specifications? (CPU, GPU, Operating System, more) Internal resolution is at 4k but the same effect occurs on native resolution as well. So look at the mountains around the water and the water itself and the ice cube graphics should become clear.
#MONSTER HUNTER TRI DOLPHIN WORTH IT HOW TO#
For more information on how to use the fifoplayer, please check here:

Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible.
#MONSTER HUNTER TRI DOLPHIN WORTH IT WINDOWS#
Windows users can use the tool and anyone who is building Dolphin on their own can use git bisect.)ĭolphin 5.0-532 -the very version before that one worked perfectly. If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. No not in Dolphin version 5.0 after enabling the Bloom-off patch, it works perfectly. Is the issue present in the latest stable version? Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version. This game worked perfectly fine one Dolphin-530 about three years ago and the very next version after that broke this game and has never been fixed since. Please check the attachments for reference. Steps to reproduce are use the latest version of Dolphin and run this game, make a character and move around and you should notice immediately. This issue was bought up years ago but I guess was just never fixed. So on any version of Dolphin ranging from two years ago to the latest version, as soon as you move your character around the screen has a horrible blocky filter applied to making it look like fish scales. What's the problem? Describe what went wrong. MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button) Game ID? (right click the game in the game list, Properties, Info tab)
